Variance and Standard Deviation Variance & Standard Deviation

Math & ProbabilityLast updated 2026.10.06

Statistical values that show how widely results are spread around the average. In slots, they are the math behind volatility: even at the same RTP, a larger standard deviation means much more uneven results.

Variance and Standard Deviation
Variance & Standard Deviation
EnglishVariance & Standard Deviation
ClassificationMath & Probability
EnglishVariance / Standard Deviation
CategoryMath / Probability
Variance formulaE[X²] - (E[X])²
Standard deviationSquare root of variance
Slot standard deviation rangeRoughly several times to tens of times the bet or more per spin (varies by game)
Related conceptsVolatility, law of large numbers, risk of ruin

Overview

Variance is a value showing how far results are spread from the average, and standard deviation is the square root of the variance. Both express “how bumpy it is” as a number.

The standard deviation is the mathematical core of what slot players call volatility. If RTP tells you “how much is returned on average,” the standard deviation tells you “how widely results swing around that average.”

How to calculate it

If X is the result of one spin (the multiplier received relative to the bet), it is calculated as follows.

ValueFormulaMeaning
Mean (expected value)E[X] = Σ (multiplier × probability)Average return per spin, equal to the RTP
VarianceE[X²] – (E[X])²Average of the squared deviations from the mean
Standard deviation√varianceTypical size of deviation from the mean

Same RTP, different standard deviation

Let’s compare two hypothetical games that both have an RTP of exactly 96%.

GamesHow wins workRTPStandard deviation
A (low volatility)2x with 48% probability96%About 1.0
B (high volatility)100x with 0.96% probability96%About 9.75

Both games return exactly 96% in the long run, but B’s standard deviation is about 10 times A’s. A pays out small wins about once every two spins, while B pays out big wins about once every 100 spins. Real slots mix in a much wider variety of win amounts, but the principle is the same.

In the simulation

We simulated each game 20,000 times. The starting balance was 100 bets’ worth (100 units), betting 1 unit per spin.

Spin countA ruin probabilityA profit probabilityB bust probabilityB profit probability
200 spins0%25.9%52.6%27.2%
1,000 spins4.3%9.7%77.8%19.1%
5,000 spins95.4%0.2%92.2%7.4%

Low-volatility A rarely loses much in the short run, but the longer you play, the closer you get to the 96% RTP, so you end up losing most of it. High-volatility B wipes out more than half of players early on, but those who survive keep a lasting chance of profit thanks to big wins. In other words, the standard deviation determines the shape of how you win and lose.

Standard deviation and playing time

The standard deviation of the average result over many spins shrinks to σ ÷ √N (σ is the standard deviation of one spin, N is the number of spins). That’s why a game with a larger standard deviation needs many more spins to get close to its RTP. You can read more about this principle in the law of large numbers entry.

Why providers don’t publish it

Most providers publish the RTP but not the standard deviation. Instead, they show a volatility rating such as “low, medium, high,” or a lightning-bolt icon. Some markets’ certification documents do include the standard deviation or a volatility index. As a player, a good rule of thumb is that the higher the max win and the lower the hit frequency, the larger the standard deviation tends to be.

Summary

MetricWhat it tells you
RTP (average)How much is returned in the long run
Standard deviationHow widely results swing
Hit RateHow often you win
Max winThe most you can receive in a single spin

Related terms